PC editions of bonus maps in Xbox Ultimate Doom and Doom II
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Xbox Doom/Doom II games include two bonus maps; PC versions
can be downloaded here: http://classicdoom.com/xboxspec.zip

XBOXSPEC.ZIP CONTENTS
---------------------
SEWERSXB.WAD: SEWERS map that appears in Xbox Ultimate Doom
SEWERS.WAD: SEWERS map as it was intended (problems fixed)
SEWERS.TXT: Current WAD-info text file by the map's authors
SEWERS-X.LMP: Keys-and-exit walkthrough demo
SEWERS-S.LMP: "Official Secrets" walkthrough demo
SEWERS-C.LMP: Sample combat demo by map author David Calvin
BETRAYXB.WAD: BETRAY map that appears in Xbox Doom II
BETRAY.WAD: BETRAY map as it was intended (problems fixed)
BETRAY.TXT: Current WAD-info text file by the map's author
BETRAY-X.LMP: Keys-and-exit walkthrough demo
BETRAY-S.LMP: "Official Secrets" walkthrough demo
BETRAY-B.LMP: Demo of an unusual barrel-related engine bug
XBOXSPEC.TXT: Text file containing this information

WAD FILE INFORMATION
--------------------
The special SEWERS and BETRAY maps that appear in the Xbox
games have flaws that can prevent the player from reaching
the exit: In SEWERS there is a small invisible hole just
big enough for the player to drop into and become trapped;
In BETRAY a teleporter that should work, does not.
SEWERSXB.WAD and BETRAYXB.WAD are the original/flawed maps.
SEWERS.WAD and BETRAY.WAD are the corrected editions (and
supersede all previous WAD files with the same filenames).

         | SEWERS                        | BETRAY
---------|-------------------------------|-----------------
Xbox map.|.Ultimate Doom map E1M10.......|.Doom II map 33..
PC map...|.Doom/Ultimate Doom map E3M1...|.Doom II map 01..
Authors..|.David Calvin, David Blanshine.|.Michael Bukowski
Monsters.|.109/109/192...................|.95/95/96........
Secrets..|.1.............................|.3...............
Par Time.|.2:30..........................|.2:00............
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Notes: The "monster" entries reflect the number of monsters
initially present on the map at skill levels 1 and 2, skill
level 3, and skill levels 4 and 5.  (All Doom maps can have
three separate starting-monster counts, based on the chosen
skill level.)
"Secrets" here are only those that affect a player's score.
"Par Time" is the map's actual time, not the one displayed.

DEMO FILE INFORMATION
---------------------
All SEWERS/BETRAY demos by Ledmeister, except SEWERS-C.LMP.
Basic demo information: http://classicdoom.com/lmpintro.htm

Demo     | Compatible WADs  | Time | Skill | Monsters
---------|------------------|------|-------|---------
SEWERS-X.|.SEWERSXB, SEWERS.|.1:58.|...4...|.No......
SEWERS-S.|.SEWERSXB, SEWERS.|.0:20.|...4...|.No......
SEWERS-C.|.SEWERS...........|.9:51.|...3...|.Yes.....
BETRAY-X.|.BETRAYXB, BETRAY.|.1:35.|...4...|.No......
BETRAY-S.|.BETRAYXB, BETRAY.|.0:22.|...4...|.No......
BETRAY-B.|.BETRAYXB, BETRAY.|.0:15.|...4...|.No......

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